"VertexLitGeneric"
{

	"$basetexture"		"models\player\zombie\mutation_heavy\zombie_mutation_heavy"
	"$bumpmap"		"models/player/zombie/mutation_heavy/zombie_mutation_heavy_normal"

	"$phong"			1
	"$phongboost"		1.5
	"$phongexponent"		50
	"$phongFresnelboost"	2
	"$phongFresnelexponent"	3
	"$phongtint"   		"[0.65 0.65 0.65]"

	//"$rimlight"		1
	"$rimlightexponent"		8
	"$rimlightboost"		0.7
	"$rimmask"		0
	
	//$translucent  1
	// $nocull 1
	// $alphatest 1
	 //$ALPHATESTREFERENCE	0.1
	 
}
