"VertexLitGeneric"
{
	"$basetexture"		"models/player/zombie/mutation_light/zombie_mutation_light"
	"$bumpmap"		"models/player/zombie/mutation_light/zombie_mutation_light_normal"

	"$phong"			1
	"$phongboost"		.3
	"$phongexponent"		50
	"$phongFresnelboost"	2
	"$phongFresnelexponent"	3
	"$phongtint"   		"[0.65 0.65 0.65]"

	"$rimlight"		1
	"$rimlightexponent"		8
	"$rimlightboost"		0.7
	"$rimmask"		0

	 //$translucent  1
	 $nocull 1
	 $alphatest 1
	 $ALPHATESTREFERENCE	0.5

 
}
